Download 13th Age: Eyes of the Stone Thief by Pelgrane Press PDF

By Pelgrane Press

Are you able to kill the dungeon ahead of it kills you?

In thirteenth Age, dwelling dungeons slither up in the course of the underworld and invade the skin lands. The Stone Thief is the main historic and crafty of its sort; an enormous monster that preys at the towns and buildings you're keen on, swallows them, and remakes them into extra deathtrap-filled degrees within itself. Now, it’s looking YOU.

For players:
• Embark on a saga of insanity, revenge and significant monsters
• relief or thwart the schemes of the Icons as they conflict for regulate of the dungeon
• Slay, loot and continue to exist deep within the bowels of the earth
• smash this age-old risk forever

For GMs:
• A giant crusade protecting the complete Champion tier (4th to eighth level)
• 13 degrees of peril from the dungeon’s commencing Maw to the orc hordes of the Deep retain, the terrors of the • Pit of Undigested a while, and the nightmare urban past the Onyx Catacombs
• New monsters, new treasures, new traps, and new factions on your thirteenth Age crusade

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Extra resources for 13th Age: Eyes of the Stone Thief

Example text

One of these caskets has cracked open, and the characters can see a rotting corpse within, looking back at them. The corpse’s single eye moves to follow the characters as they move. The caskets contain a pack of ghouls. The carrion eaters pick the upper levels clean of any meat missed by the automatons of the Ossuary. When the dungeon contracts before it submerges, the Maw is the last level to be compressed. The rumblings and stirrings, though, can be felt some time in advance, and it is those tremors that wake these ghouls.

Deprived of sight, it hunts by smell and taste and instinct—and by the signals sent to it by the Cult of the Devourer. Common Knowledge in the Dungeon The story of the Prince of Shadows and the Eyes of the Stone Thief is commonly known, although some dungeon denizens think it’s a myth. The self-awareness of the Stone Thief is a matter of debate. Adventurers & the Stone Thief Adventurers are tasty, but sometimes tickle or get stuck in the dungeon’s craw. Allies The Custodians work for the Stone Thief, with varying degrees of enthusiasm and loyalty.

When the dungeon swallows a place, goblins swarm up from Deep Keep to grab what loot they can before it is consumed by the Stone Thief. This band of scavengers is encountered in a room that was clearly ripped from a dwarf stronghold long ago. The ceiling is dwarf-height, unlike the corridors that enter and leave it, and the room does not match the surrounding stonework in the slightest. This may be the adventurers’ first inkling that the Stone Thief incorporates chunks of consumed places into itself, so draw their attention to this curiosity.

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